Packet Loss is a game-jam-style prototype of a 2D platformer created over 2 weeks for Experimental Game Design at RPI. Inspired by game network techniques, various zones change how the player's input is processed. For example, in the "Input Delay" zone, the player's inputs are delayed by some constant number of frames. In the "Rollback" zone, the player will continue to repeat the same input until they exit it.

StatusPrototype
PlatformsHTML5
AuthorReddy
GenrePlatformer
Made withUnity

Download

Download
PacketLoss.zip 29 MB

Install instructions

Extract the zip file and double click PacketLoss.exe to play.

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